Hide

=Hide (Dex; Armor Check Penalty)= Camourage: The Hide skill can be used to hidestationary objects. In modern warfare this is especiallyhandy to protect artillery, armor and other importantmaterial assets from air attack and satellite observation. Simply roll a hide check, and that becomes the DC for any object from the air to see the item (modified by size,concealment, and all the normal modifiers).

Camouage: The Hide skill can be used to hide stationary objec ts. In modern warfare thi s is especially  handy to protect artillery, armor and other important material assets from air attack and satellite observation. Simply roll a hide check, and that becomes the DC for any object from the air to see the item (modied by size, concealment, and all the normal modiers). =====Check===== Your Hide check is opposed by the Spot check of anyone who might see you. You can move up to one-half your normal speed and hide at no penalty. When moving at a speed greater than one-half but less than your normal speed, you take a -5 penalty. It’s practically impossible (-20 penalty) to hide while attacking, running or charging.

A creature larger or smaller than Medium takes a size bonus or penalty on Hide checks depending on its size category: Fine +16, Diminutive +12, Tiny +8, Small +4, Large -4, Huge -8, Gargantuan -12, Colossal -16.

You need cover or concealment in order to attempt a Hide check. Total cover or total concealment usually (but not always; see Special, below) obviates the need for a Hide check, since nothing can see you anyway.

If people are observing you, even casually, you can’t hide. You can run around a corner or behind cover so that you’re out of sight and then hide, but the others then know at least where you went.

If your observers are momentarily distracted (such as by a Bluff check; see below), though, you can attempt to hide. While the others turn their attention from you, you can attempt a Hide check if you can get to a hiding place of some kind. (As a general guideline, the hiding place has to be within 1 foot per rank you have in Hide.) This check, however, is made at a -10 penalty because you have to move fast.

Sniping
If you’ve already successfully hidden at least 10 feet from your target, you can make one ranged attack, then immediately hide again. You take a -20 penalty on your Hide check to conceal yourself after the shot.

Creating a Diversion to Hide
You can use Bluff to help you hide. A successful Bluff check can give you the momentary diversion you need to attempt a Hide check while people are aware of you.

See also: epic usages of Hide.

Action
<p style="margin-top:0px;color:rgb(0,0,0);font-family:TrebuchetMS,Verdana,sans-serif;font-size:14px;line-height:normal;">Usually none. Normally, you make a Hide check as part of movement, so it doesn’t take a separate action. However, hiding immediately after a ranged attack (see Sniping, above) is a move action.

Special
<p style="margin-top:0px;color:rgb(0,0,0);font-family:TrebuchetMS,Verdana,sans-serif;font-size:14px;line-height:normal;">If you are invisible, you gain a +40 bonus on Hide checks if you are immobile, or a +20 bonus on Hide checks if you’re moving.

<p style="color:rgb(0,0,0);font-family:TrebuchetMS,Verdana,sans-serif;font-size:14px;line-height:normal;">If you have the Stealthy feat, you get a +2 bonus on Hide checks.

<p style="color:rgb(0,0,0);font-family:TrebuchetMS,Verdana,sans-serif;font-size:14px;line-height:normal;">A 13th-level ranger can attempt a Hide check in any sort of natural terrain, even if it doesn’t grant cover orconcealment. A 17th-level ranger can do this even while being observed.