Intimidate

Intimidate (Cha)
Interrogation: For hostile interrogations, an Intimidate skill check can allow a character to get information from an enemy. Interrogation is resisted by a level check, opposed by the Interrogation skill check of the character, modified as follows:

This use of the Intimidate skill takes a –4 penaltyunless the character also has the Interrogation feat.

Order: You want it done, and you want it donenow. No questions. No thinking. Just do it. This useof the Intimidate skill, in addition to the normal affects of the Intimidate skill (which is useful for getting uncooperative troops to obey your commands), allows a character to temporarily remove the effects of combat fatigue and such being suffered by those around him.

Characters without the Voice of Command feat suffer –4 on Intimidate skill checks for this purpose. This use of the Intimidate skill is an attack action.

For purposes of giving Orders to Units (see the Small Unit Combat section for more information), a character does not need to check if he is the recognized commander of the unit in question. The character simply uses an attack action and issues the Order.

In a case where the character is not the recognized leader (because that leader has been killed), the character must make an Intimidate check (DC 15), in order to be recognized as the unit’s new leader. After that, the character may issue Orders normally.

In a case where two or more characters give a unit conflicting Orders, roll skill vs. skill, using the Intimidate skill for all characters issuing Orders. The character with the highest skill check will be obeyed. If two character tie for the highest skill check, the unit does nothing that round. This is one reason (of many) why units strive to have a clear chain of command.

Check
You can change another’s behavior with a successful check. Your Intimidate check is opposed by the target’s modified level check (1d20 + character level or Hit Dice + target’s Wisdom bonus [if any] + target’s modifiers on saves against fear). If you beat your target’s check result, you may treat the target as friendly, but only for the purpose of actions taken while it remains intimidated. (That is, the target retains its normal attitude, but will chat, advise, offer limited help, or advocate on your behalf while intimidated. See the Diplomacy skill, above, for additional details.) The effect lasts as long as the target remains in your presence, and for 1d6×10 minutes afterward. After this time, the target’s default attitude toward you shifts to unfriendly (or, if normally unfriendly, to hostile).

If you fail the check by 5 or more, the target provides you with incorrect or useless information, or otherwise frustrates your efforts.

Demoralize Opponent
You can also use Intimidate to weaken an opponent’s resolve in combat. To do so, make an Intimidate check opposed by the target’s modified level check (see above). If you win, the target becomes shaken for 1 round. A shaken character takes a -2 penalty on attack rolls, ability checks, and saving throws. You can intimidate only an opponent that you threaten in melee combat and that can see you.

Action
Varies. Changing another’s behavior requires 1 minute of interaction. Intimidating an opponent in combat is astandard action.

Try Again
Optional, but not recommended because retries usually do not work. Even if the initial check succeeds, the other character can be intimidated only so far, and a retry doesn’t help. If the initial check fails, the other character has probably become more firmly resolved to resist the intimidator, and a retry is futile.

Special
You gain a +4 bonus on your Intimidate check for every size category that you are larger than your target. Conversely, you take a -4 penalty on your Intimidate check for every size category that you are smaller than your target.

A character immune to fear can’t be intimidated, nor can nonintelligent creatures.

If you have the Persuasive feat, you get a +2 bonus on Intimidate checks.

Synergy
If you have 5 or more ranks in Bluff, you get a +2 bonus on Intimidate checks.